ALARA BLOCK :
     
ALL ROADS LEAD TO ROME (pt2)
We arrive on day 2 of Nationals 2009 at Jabula by 8:00, knowing that we are going to start playing once again at 8:30, later than day 1 at least. I’m still a little concerned about my second draft deck. I am bound to be playing Michael Nurse or David Hofmeyer after winning my first match of the pod. Or so I think. At the end of day 1, I had spoken to Christof about the possibility of us meeting in this pod, even though he had lost his first match and I had won mine. I was not expecting to win the second match and Christof felt like he could, so we were half expecting to play each other in the second round of day 2. We had decided that whoever felt they had the best chance of going to the top 8 and then actually being able to go to Rome should we make top 4 would be given the game. Somehow, it worked out that I would play down and meet him in the first round of day 2.

Christof was seriously considering conceding the round to me while we were shuffling up, but I could see the anguish in his eyes, and so tried to put him at ease and said that we should play regardless. “Whatever happens is meant to happen” is the gist of what I ended up saying to him. And so, it was on to playing Magic once more.

Round 8 (v Christof Kuun – again, playing Esper)

I passed Christof a Magister Sphinx during the draft and so was not surprised to hear that he had drafted Esper. It actually turned out that he was already Esper before that, but the Sphinx didn’t hurt his draft any.

Game 1 turns into a race once Christof plays Magister Sphinx (I was on 18 life before that) quite late. Remember that my deck is quite slow and while we were shuffling I actually told Christof that he would probably have time to play the Sphinx by the time I could play anything significant. As it turned out, I had significant creatures on the board already and had attacked him down to 12. After the Shpinx came down, I knew that Christof would be pretty unwilling to trade for a lowly ground 5/x creature and so attacked him down to 2 in my turn. He swings back with the Sphinx and gets me down to 5. Christof does have a couple of smaller creatures ready to block my fatties. Luckily, I draw removal and am able to swing in with enough creatures that he can’t block them all and I win game 1.

1 – 0

Game 2 seems to be going really well for me. I have Christof down to 3 (from 24 earlier in the game) and have some serious beaters on the board. Christof has played Tezzeret and Esper Battlemage and is trying to stay in the game. I am at 20 and feel quite comfortable. Christof does manage to stall the ground, however and I unable to break through with my ground creatures to deal the final killer blow. Magister Sphinx once again hits play and Christof decides to take his life total up to 10 and 4 turns later I have taken 20 damage from it while Tezzeret calmly untaps the flying artifact each turn, basically making it a vigilance creature.

1 – 1

Game 3 is completely different to the previous two. Neither of us are really able to deal too much damage early in the game. My Manaplasm dies quickly because Christof has seen it in action and says himself that he “respects it”. It did manage to get Christof down to 17, with me still untouched on 20. I play and crack Armillary Sphere and retrieve my solitary Island and Swamp, already having enough Forests, Plains and Mountains to play everything in my deck and the next turn I play Paragon of the Amesha. With an online Paragon of the Amesha, I now have the biggest creature on the board and am able to begin bashing away. When I have attacked once with it and have moved myself up to 25 life, I see the Sphinx for third time in the match and lose a whopping 15 life, the biggest life swing so far. We are now both on 15 life and the game has changed suddenly.

Paragon of the Amesha, however, does have first strike. I attack with it, pumping it up to a 5/5 and going back up to 20. I then Soul’s Fire the Sphinx and I have completely turned the game in my favour. I also gain another 5 life from the Fire. After I attack once more and gain yet another 5 life, Christof knows the game is up and offers the hand.

2 – 1 (6 – 2 for the tournament)

Round 9 (v Clint van Alten – again!)

Clint is 0 – 2 in the pod, which means that I am once again playing down. Upon hearing that Clint is 0 – 2 in the pod I think that I might just be able to 3 – 0 a pod for the second time over the weekend.

Game 1 helps enhance this thought further. After both playing very little early on, we both start playing fatties and the ground gets clogged up. After a while of playing fatty after fatty, I decide the time is right to play Mayael’s Aria, which has been sitting in my hand for about 10 turns. Once again, after 2 activations of the Aria, an opponent concedes. This time, however, Clint was still on a massive 15 life.

1 – 0

I keep a sketchy hand in game 2, but haven’t really seen anything from Clint that worries me and I feel like I have time to develop both my hand and the board. Unfortunately, I draw nothing and Clint just beats me down without any sort of defense on my part. I don’t concede and force him to deal lethal, simply because if I draw any decent-sized creature, I’m back in the game. It doesn’t happen. Disappointing.

1 – 1

I again keep a sketchy hand, but with a Forest, a Plains and an Armillary Sphere, I feel like the fatties in my hand will come down sooner rather than later. In all of the games before this, Armillary Sphere was used to fetch at least one of my miser’s basic lands. This game, however, after failing to draw a third land, I am force to go for a second Plains (to play the Sigiled Paladin I just drew) and a Mountain, so that my removal won’t be dead when I draw it. Fetching the second Plains may have been a mistake because I was sitting with Mycoid Shepherd in my opening hand. I never get to play it and Sigiled Paladin has a short-lived life on the board and once again I can only watch as Clint smashes me with the creatures he has been able to play while I sit with a hand full of good stuff that I am unable to. When I die, I have 1 Mountain, 1 Island, 2 Plains and 1 Forest in play, having missed 6 land drops, holding a Soul’s Fire, a Beacon Behemoth, Mycoid Shepherd and Mayael’s Aria. Even more disappointing. One more Forest and the game would have been completely different. Again, it would be fair to say that I made a mistake in the lands I fetched early in the game, so I can’t exactly put this one down to bad luck.

1 – 2 (6 – 3 for the tournament)

If I now wanted to make top 8, my days of losing had to be over. 8½ would be guaranteed to be top 8, but 8 – 4 would struggle. Back on to constructed and it was time for the little green men to show their mettle.

Round 10 (v Pierre Venter playing Turbofog)

I come out quite aggressively, playing Treetop Village on turn 1, Wren’s Run Vanquisher on turn 2 and attacking with both on turn 3, putting Pierre to 14. I play a Mutavault on turn 4 and attempt to attack with the Vanquisher and the Ape land once more. It is now when I realize what I’m up against. Angelsong stops my damage for that turn. Howling Mine comes down 2 turns in a row on his side after that while I am still unable to deal any damage. I play a Putrid Leech (possibly a mistake) and get Wrathed. I am able to attack with Mutavault and Village the next turn, unimpeded, and force Pierre down to 9. I deal 2 more damage the next turn, attacking with Mutavault only, trying to force Pierre into fogging for almost no reason, but he doesn’t fall into the trap. I play Chameleon Colossus and pass the turn. He plays Jace and fogs sufficiently to get Jace up to 12 counters. After Jace goes ultimate, I am left with 5 cards in my library and one draw step. I do have one more possible out. I am holding Profane Command and Pierre has surveyed my graveyard, seeing 2 more. GB Elves normally only play 2, so I’m hoping that he doesn’t expect a third. I attempt a Profane for 7 in my turn, but he has the Negate and we’re onto game 2.

0 – 1

During game 1, I noticed that Cloudthresher was damage that Pierre couldn’t prevent and knew that if I could get him into Thresher range, I might still be able to win a match that is almost unwinnable through conventional means. I come out of the gates pretty quickly, through first turn Mutavault and turn 4 Putrid Leech. Pierre plays 2 Howling Mines but sees them Pulsed away. When Pierre has 3 cards in hand after Wrathing the board to get rid of the Leech, I top deck a Thoughtseize. It takes me precisely 2 seconds to lay it on the table and tap the black mana I need (a habit that would come back to haunt me later). I see Runed Halo, Batwing Brume and Negate. I decide to take the Runed Halo, given that I now have two Mutavault on the table and can do some serious damage with them, knowing that there is only one fog effect in hand.

It still takes me time to beat down. Pierre draws Pollen Lullaby and keeps my creatures tapped for a turn (including my Mutavault, which I’m still not sure about, but the judge decided that that was the case). The turn I couldn’t attack saw another land for my opponent, but then he drew Cryptic Command and Jace Beleren off successive draws. The game was becoming more and more difficult to win. I manage to play and stick a Wren’s Run Vanquisher and beat for 7 after Batwing Brume seems to be the very last fog effect in Pierre’s hand. Pierre is now on 3, has 3 unknown cards in hand, a Howling Mine down, from which he is about to draw 2 more cards and I have lethal on the table. In my turn, I draw my 2 cards, both being Cloudthresher. I declare my attack. Pierre Cryptics, so in response I play my Cloudthresher. In retrospect, I probably should have let the Command resolve and then played the Thresher, but I was starting to get excited. He goes to 1 from the Thresher damage. In his turn he plays a second Jace (the first died to a Maelstrom Pulse) and says go after forcing us both to draw a card. I again draw 2 and declare my attack. He again Commands, tapping my guys and drawing a card. Again, I play Thresher in response to the Command, and we’re all square.

1 – 1

I felt really good about the way I played the previous game and feel confident that I can pull it off after all. We both keep our opening 7 for game 3. He plays a land, taps it and plays Mistvein Borderpost and returns the land. I don’t really concentrate on what’s happening, still deciding what my first plays are going to be. As it turns out, I play a Gilt-Leaf Palace tapped, even though I could play Llanowar Elves. The reason I keep the mana Elves in hand is because I also have 2 Wren’s Run Vanquisher, which I plan to run out on turn 2 and 3.

I pass the turn and actually watch what Pierre does in his turn. He plays the same land as turn 1, taps it again, plays Fieldmist Borderpost and returns the land. The land in question was Reliquary Tower. I read the Borderpost, almost sure that it has to be a basic land that is returned. I am correct and point it out to Pierre. With a bit of a sigh, he returns both Borderposts to his hand, puts the Reliquary Tower back into play and then plays Sunken Ruins.

It is clear that Pierre has made an awful mistake and doesn’t have coloured mana, leaving the way open for my beatdown to begin. I play Wren’s Run Vanquisher on turn 2, attack Pierre down to 17 on turn 3 and play the second Vanquisher after combat. I draw a Putrid Leech the next turn and play that after attacking Pierre down to 11 with the Vanquishers. All this time, Pierre has only managed to play another Sunken Ruins and cycle an Angelsong. I attack for 10 on my 5th turn and send Pierre to 1. He draws, shakes his head and concedes.

2 – 1 (7 – 3 for the tournament)

I walk outside with a smile on my face, simply because of the stroke of luck I have encountered, but I do feel sorry for Pierre to a certain extent. It’s a mistake that anyone could have made, and one that I didn’t pick up on immediately, either. It took a second turn of exactly the same mistake occurring for me to see it. If he hadn’t played the second Borderpost, there’s a good chance that I would have just carried on playing and not picked it up at all.

Round 11 (v Theuns Prinsloo playing Faeries)

When I see the pairings for this round, I notice that I am playing the top ranked person, while I am in a comparatively lowly 10th place. I question the pairings when we sit down, asking how it’s possible that a guy on 7 wins can possibly be playing someone on 9 wins and only one defeat all weekend so far. In the end, after a few minutes delay, Savvas decides that the pairings should stay as they are because the algorithm is trying to keep potential top 8 opponents away from each other in the late rounds. What this means is that on day 2 so far, out of 4 rounds, I have played down twice and heavily up once. I shrug my shoulders and carry on shuffling.

I have been told already that Theuns is playing Faeries, but even so I am a little surprised when a turn 2 Bitterblossom hits play because Theuns mulliganed to 5. I fight gallantly through it and a Scion of Oona, managing to play my solitary main board Cloudthresher during the game. It doesn’t do any damage to Theuns (apart from coming into play) because Faerie tokens are still coming down every turn and are able to chump. It does open the pathway for a Wren’s Run Vanquisher (played for the full 5 mana because I have no Elves in hand) and a Mutavault to beat face. Theuns manages to stall the board when he gets to 6, dropping to 4 over the next two turns from Bitterblossom damage, but taking no combat damage, thanks to a timely Cryptic Command and a turn of chump blocking. My next attack is lethal, though, Theuns having used up all of his resources.

1 – 0

Theuns played really well to almost stop me winning from only 5 cards, so when I Thoughtseize early in game 2, it by no means says to me that I am going to win the game. He has managed to play a Bitterblossom and three lands, but nothing else by this time. I see Plumeveil, 2 Sower of Temptation and 2 Mistbind Clique. A fourth land and I’m in serious trouble. I decide to take the Plumeveil so that I can attack with my Wren’s Run Vanquisher this turn and keep my fingers crossed that he doesn’t draw the fourth land soon. My hopes are dashed when a Secluded Glen is slammed onto the table.

Theuns also manages to draw another Mistbind Clique over the next two draw phases and even though I manage to kill two of them and a Bitterblossom with Terror in upkeep on the second, which is Championing the first, then Pulsing the second and Pulsing the Bitterblossom on the same turn after it comes back into play. Eventually, his tapping me out and beating for four over a lot of turns is too much and I succumb to the pressure.

1 – 1

We both mulligan in game 3, me to 6 and Theuns to 5. I don’t have the turn 1 Thoughtseize to really punish him, but do play a turn 2 Wren’s Run Vanquisher and start forcing the pace. Incredibly, I still see a Bitterblossom this game. Theuns’ deck loved him. An Agony Warp takes care of my Vanquisher. I play Putrid Leech and continue attacking. I Pulse his Bitterblossom and swing with the Leech and Mutavault, activating the Leech and sending Theuns to 8. Theuns is getting desperate and all but taps out in his turn to play Scion of Oona. He is stuck on 4 land and leaves only an Island up. I again smash in for 6, having played a second Leech. He blocks one of the Leeches, so I activate the other and send him to 2. He takes another damage from his Underground River in my upkeep to play a Mistbind Clique, but I respond with Terror on his Mutavault and the game is mine.

2 – 1 (8 – 3 for the tournament)

Round 12 (v Seraj Haroun playing Faeries)

Seraj and I are placed 3rd and 4th before this round and after perusing the standings, I quickly realize that it is possible that 9th place will end on 25 points, meaning that it isn’t a given that 8½ will be enough for everyone. Our tie-breakers are good enough to get us in, though, so we decide to ID.

1 -1 (8 – 1 – 3 for the tournament, good enough for 7th place)

Quarter-final (v David Hofmeyer playing 5 Colour Control)

I had a lot of luck making it to the top 8, but the real luck had just begun. David mulligans to 5 in game 1. I keep a hand that has Thoughtseize and Putrid Leech. I can’t remember what else, because I didn’t have to play any of it. After David lays a land and says go, I draw a land and play Thoughtseize. I see Broken Ambitions, Mystic Gate, Terror and Nucklavee. I take the Broken Ambitions, not wanting him to be able to counter the only early pressure I have. He draws and plays the Mystic Gate. I draw another Thoughtseize and don’t hesitate to play it. David has drawn a Mulldrifter, a card that could potentially draw him out the trouble he is in, so I gladly throw it in the graveyard. David draws a Vivid Creek and plays it. I now think that I am open to play the Putrid Leech. I am, but not before I play Thoughtseize, having drawn the third one off the top. I force the Nucklavee into the graveyard and keep smashing with Putrid Leech, pumping it every turn after this. David concedes with him on 6 and me on 8, me having taken 6 damage from Thoughtseizes and 6 damage from Putrid Leech activations and nothing from David.

1 – 0

David again mulligans, this time to 6. My early pressure stems from a Mutavault, but not much else. When David misses a third land drop, I know that if I draw a business spell, things may start going my way. I rip a Thoughtseize off the top and see Terror, Wrath of God, Esper Charm, Broken Ambitions, Cruel Ultimatum, Hallowed Burial and Story Circle. It’s a really scary hand to be looking at. I feel that getting in damage as quickly as possible is the way to go, and I have Chameleon Colossus in my hand, so I take the counter spell away from David’s grip.

He does hit a land on the next draw, but it’s a tapped land in the form of Vivid Creek. I play Chameleon Colossus and pass the turn. Another comes-into-play-tapped land hits play and David is now up to 4, although only next turn. I draw another Chameleon Colossus and attack him down to 10 after activating the Colossus. He plays Story Circle set to green on the next turn after Cryptic Commanding the Colossus. I get another Thoughtseize and take a second Cryptic Command, leaving all the removal, including a Cruel Ultimatum. I make the comment that I’m not sure it’s the correct choice and David says that neither is he. Three turns later, he has destroyed one Colossus and then has Ultimatum mana for the second one. He plays Broodmate Dragon the turn after that, and two turns later I am dead.

1 – 1

David mulligans down to 5 once again. He then says “Come on, turn 1 Thoughtseize”, to which I reply “If you insist” and play it off a Llanowar Wastes. Upon seeing a Mystic Gate, Reflecting Pool, Runed Halo, Cruel Ultimatum and Wall of Reverence, I take the Halo. I have Chameleon Colossus in hand and don’t want it to be switched off that easily. I play the Colossus on turn 4 and bash David down to 12 on the next turn. He finally sees his fourth land and plays the Wall, going up to 13 at the end of his turn. I Deathmark the Wall and attack with Colossus and Mutavault, having not drawn a fifth land. David draws and passes the turn after evoking a Mulldrifter and playing a Reflecting Pool that he obviously drew off the Drifter. He has 2 Reflecting Pool untapped and can produce any 2 mana he wants to. I untap and draw and decide to think a bit about what he could possibly have. I was surprised when he basically tapped out to Evoke the Mulldrifter, but now had to make sure that I was sitting as pretty as I thought I was.

Having seen the decklists before the match and between games, I knew what his possibilities were. I thought a little longer, going over all of the potential outs he could have. Eventually, I look him dead in the eyes and say “I don’t think you have anything.”

I turn the Chameleon Colossus sideways and push him forward slightly. David declares no blocks, so I pump the Colossus. As soon as I do that, David extends his hand, and I am in the semi-finals of Nationals!

2 – 1

At this point, I nearly broke down. At no point in the past did I ever expect this to happen. I have been playing Magic since 1997, stopping in 2001, when I moved back to Witbank from Pretoria. I then started up again in 2005. I have since seen the once large group of players in Witbank dwindle down to just me. I was invited into Anarchy after my first Nationals 2 years ago and have felt a steady progression in my game. While I have been playing competitive Magic for four years, it is still more a hobby than anything else. Did I ever really believe that one day I would be going to Worlds? Not really. I always expected others in the team to beat me there, if I ever got there at all. After two years of travelling all over the country to play Magic, I had now qualified for the greatest Magic stage there is. It was almost too much for me.

The amount of concentration I had put into the quarter final, and the intenseness of the entire weekend was now catching up with me. After waiting a good half hour for the last quarter final to finish, it was time to battle in the semi final.

Semi Final (v Seraj Haroun playing Faeries)

Those damn Faeries just won’t die, will they? To be honest, this match was a bit of an anticlimax, and seeing as though this article is already over 4300 words, I will keep it brief, but feel that I have to talk about a specific incident that occurred.

Game 1 is over pretty quickly, even after I take a Scion of Oona with a Thoughtseize. I maybe shouldn’t have a kept my opener, but was still in shock, I think. I get beaten by a lot of tokens and a Mistbind Clique, which came down in my fourth upkeep. There was no real way back from that and I died a few turns later.

0 – 1

Even though I am going to Rome, I am still in the running for the annual Anarchy “Scrub of the Year” award after what happened in game 2. I undoubtedly played better, but will not be forgiven for what happened at the end of the game. I have enough creatures on the board that I am winning the race against Bitterblossom, Scion of Oona and Mistbind Clique. Then things go completely wrong. I miscalculate the potential damage I have on the table and fail to attack with a Treetop Village, even though I do activate and swing with a Mutavault, along with a Putrid Leech. Seraj is on 5, so he blocks the Leech and takes 2 from Mutavault, putting him on 3. I can’t activate the Leech so lose it because of this.

I later claim that I was afraid that he might have an Agony Warp in hand and that I knew that he could not kill me in his turn (I am also on 6 and he has a Mistbind Clique that can attack the next turn), and that is why I didn’t attack with the Treetop Village. I could also claim that I was representing Chameleon Colossus, trying to get him to not play Cryptic Command, but the honest truth is that I wasn’t concentrating on the game as I should have been. This was highlighted on my next turn when, after being attacked by Mistbind Clique, I draw Thoguhtseize and without even thinking, I play it. My nasty habit comes back to haunt me.

After a few seconds, I realize what I’ve done, but surprisingly, Seraj doesn’t. I start looking around at the shocked faces of the spectators, most of them Anarchy members. Seraj is really taking his time over this decision and I begin to hope that he might counter the Thoughtseize. He taps 4 mana and places a Cryptic Command on the table. I am now starting to feel a bit better. I’m not going to lose to my own stupidity…

When he announces his choices, my heart sinks a little. “Tap your team and bounce Treetop Village.” Is what Seraj decides. I chuckle a little and inform him that I am dead. He looks at me with a puzzled look, but when I let him in on the joke that I am currently on two life and am about to take 2 damage from Thoughtseize, he too chuckles. I extend my hand feeling a little sheepish.

0 – 2

The other semi final takes an age to complete. I am so tired at this stage that I can hardly stand, so when I do finally sit down across from Theuns for the 3rd and 4th playoff, I’m in no real mood to play another Faeries match. I offer him third spot, as I am just happy to be going to Worlds. In hindsight, I should have played, but the probability was high that I would have lost. I take my prizes and leave the venue to travel the hour and a half back to Witbank, nearly falling asleep 3 or 4 times during the journey. I give my wife a huge hug, eat and promptly fall asleep on the couch. A satisfying end to a fantastic weekend.

At this point, I would like to congratulate Claude Hulimaar for becoming the 2009 South African National champion, as well as Seraj Haroun and Theuns Prinsloo for rounding out the South African National Team for Worlds.

I look forward to seeing you all in Rome.

“When in Rome, do as the Romans do.”

 
by Dean Hatton
 
 

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